Scenarios & Survey

Story built around a situation which is close to real life. The learner navigates through it while making choices which also defines its outcome.

Why Scenario-Based?

Scenario-based learning is learner-centric where the learners realize how their decision can impact the upcoming events by providing an instant feedback on decisions made.

Take a look at few of my project where I have used Scenarios and Survey.

01. Office Etiquette

The learner is presented with few scenarios to choose from on the topic of Office Etiquettes. Each scenario has few situational questions, and by correctly answering them they can earn a badge. The goal of this project is to assess the learners knowledge on Office Etiquettes, and to guide them through proper feedback.

02. Mental Health Illnesses

The learner is presented with early warnings of mental health illness and then are passed through a bunch of questions. Depending upon their response an appropriate feedback is provided. The goal of this project is to [1] educate the learners on Mental Health Illness, [2] to check their own mental health and help them if with a proper feedback.

03. Car Ergonomics

The learner is presented with a interactive presentation on car ergonomics, which is followed by a gamified survey to check, how good they are as a driver. A bunch of question are to be answered, to which a feedback is provided. The goal of this project is to educate the learner on car ergonomics and test them as a driver, using gamified survey.

04. What type of Procrastinator are You

The learner is presented with a bunch of work-life questions, with yes or no options. Depending on how they respond a question, the corresponding question is presented, and this continues. At the end they are informed what type of Procrastinator they are. The goal of this project is to assess the learners work-life skills and provide them with helpful guidance.

05. Accounting or Finance

The learner is presented with a brief distinction between Accounting and Finance, followed by a set of questions. Depending on the response to these questions they are suggested which field they should prefer for further studies. The goal of this project is to guide the learner to choose an appropriate field for further studies in banking industry.

06. Roadside Assistance in Car Insurance

The learner is presented with information on Roadside Assistance in Car Insurance, followed by a survey on Roadside Assistance. Answers to which are recorded for further data analysis. The goal of this project is to educate the learner on Roadside Assistance in Car Insurance and to gather their responses regarding their experiences (if any) on Roadside Assistance.

07. Network Management

The learner is presented with a creative and engaging presentation on Network Management and their main key areas. this is followed by a quiz, to assess their knowledge on the same, with instant feedback. The goal of this project is to educate & assess the learners knowledge on the topic of Network Management.

08. Online Shopping Journey

The learner is presented with an interactive content on what a customer goes through while they are shopping online. This is followed by a survey on how the company is doing in terms of customer satisfaction. The goal of this project is to educate the learner and access a company’s position in terms of customer satisfaction.

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