Interactivity

The “dialogue” between learners and eLearning tools through which learners become engaged and involved in the eLearning process.

Why Interactivity?

When eLearning is truly interactive, it makes learning easier. It motivates learners and helps them meet their goals in less time.

Take a look at few of my project where I have used Interactivity.

01. Blood Typing

The learners are introduced about Human Blood Types and how to perform Blood Typing. They are then asked to perform a virtual & interactive blood typing, for which they get instant feedback. The goal of this project is to educate the learners and also assess them using an creative and engaging interaction.

02. Eco-Friendly Upgrades to your Home

The learner is presented with an introduction to Eco-Friendly Upgrades to Your Home. This is followed by an interactive True/False quiz, with instant feedback. The goal of this project is to guide and then assess a learners knowledge on eco-friendly upgrades for their home, using creative drag-n-drop interaction.

03. Tips To Create an Engaging Chatbot

The learner goes through an interactive presentation on Tips To Create an Engaging Chatbot. They are then presented with a creative chat-bot-interaction-style True/False quiz, with instant feedback. The goal of this project is to educate the learners and also assess them, using an creative and engaging interaction, for their knowledge on creation of a chatbot.

04. Supply Chain Maintenance

The learner is presented with a creative presentation on 4 Tips on How to keep Supply Chain in good condition. They are then presented with few statements, where they have to select which are True and which are False and then check the result. The goal of this project is to guide and then assess a learners knowledge on maintaining supply chain, using an engaging interaction.

05. Advanced Driver Assistance Systems

The learner is educated on the types of Advanced Driver Assistance Systems using a creative and interactive presentation. This is followed with an interactive drag-n-drop quiz, with instant feedback. The goal of this project is to educate the learners and also assess them, using an creative and engaging interaction, for their knowledge on Advanced Driver Assistance Systems.

06. Car Maintenance Tips

The learner goes through an interactive and creative drag-n-drop presentation on Car Maintenance Tips. This is followed by a creative True/False quiz. And for each question they are provided with brief feedback for their submission. The goal of this project is to educate and then assess a learners knowledge on maintaining their car, using an creative interaction.

07. Computer Virus

The learner is guided on what is a Computer Virus and what are their types. This is followed by a creative and gamified quiz, where if the learner answers incorrectly a virus moves closer to the computer. The learner needs to save the computer from getting infected. The goal of this project is to educate and assess them, for their knowledge on Computer Virus.

08. Disaster Triage Nursing

The learner is educate on how to Triage patients based on their presenting signs and symptoms. They are then made to perform a virtual and interactive triage for patients with different symptoms, and tag them with appropriate urgency of treatment. The goal of this project is to educate and assess a learners knowledge on Disaster Triage.

09. Risk Assessment

The learner is educated on how to perform Risk Assessment using a creative and engaging interaction. This is followed by a True/False quiz questionnaire. The goal of this project is to educate and assess them, for their knowledge on Risk Assessment.

10. Layers of Earth

The learner is presented with a creative interaction on Layers of Earth, with visual effects. This is followed by an interactive and creative quiz on the same. The goal of this project is to educate and assess a learners knowledge on Layers of Earth.

11. Rapid Antigen Test

The learner is educated on what is a Rapid Antigen Test and how to perform it for detecting coronavirus. This followed by a virtual and interactive check, to assess their knowledge in performing the Rapid Antigen Test. The goal of this project is to educate and assess them, for their knowledge on Rapid Antigen Test, using a creative and engaging interaction.

12. Architectural Design Process

The learner is presented with a creative interaction on the different stages of an Architectural Design Process. This is followed by a creative drag-n-drop match the following type quiz, to assess them. The goal of this project is to educate and assess a learners knowledge on Architectural Design Process, using a creative and engaging interaction.

13. Anti-Money Laundering

The learner is presented with information on the stages involved in Anti-Money Laundering and the regulations for the same. This is followed by a situational quiz, where they are asked to take appropriate decisions. The goal of this project is to educate and assess them, for their knowledge on Anti-Money Laundering, using a creative and engaging interaction.

14. Global Warming Climate Change

The learner is educated on how Global Warming is effecting Climate Change, and their consequences. This is followed by a creative and gamified quiz, where they have to answer correctly to save the planet. The goal of this project is to educate and assess a learners knowledge on Global Warming Climate Change, using a creative and engaging interaction.

15. How to Choose the Right Seat

The learner is educated on How to Choose the Right Seat for their children, when inside a car, using a creative & interactive presentation. This is followed by a interactive quiz, to test their knowledge on the same. The goal of this project is to educate and assess them, for their knowledge on How to Choose the Right Seat, using a creative and engaging interaction.

16. Immune Response to Viral Infection

The learner is educated on what is a body’s Immune Response to Viral Infection. The interactive an engaging presentation makes them to understand the topic with ease. This is followed by match the terms, using a creative drag-n-drop interaction. The goal of this project is to educate and assess a learners knowledge on Immune Response to Viral Infection.

17. Ice Cream Shop

The learner is educated on how to get the order ready as per customers requirements at an Ice Cream Shop. The learner is displayed how to make the order and then is assessed on the same, using a creative and engaging interaction. The goal of this project is to educate and assess the learners, for their knowledge on working at an Ice Cream Shop.

18. What’s your Personality type

The learner is guided on What’s their Personality type, by educating on personality types and simultaneously asking questions related to their behavior to finally reveal their personality type. The goal of this project is to educate and guide a learners on their Personality Type, using a creative and interactive questionnaire.

19. Benefits of Online Learning

The learner is guided through the Benefits of Online Learning and then is presented with an interesting drag-n-drop type True/False quiz question to assess their understanding on the same. . The goal of this project is to educate and assess the learners, for their knowledge on Benefits of Online Learning.

20. Effective Logistic Management

The learner is guided on the steps involved for Effective Logistic Management, using a creative and interactive presentation. This is followed with a similarly creative True/False Quiz on the same. The goal of this project is to educate and assess a learner on their knowledge on Effective Logistic Management.

21. Safe Patient Handling

The learner is guided through they can safely handle patients, while also maintaining their health, using an engaging and interactive presentation. Then a creative quiz questionnaire is presented to them with feedback. The goal of this project is to educate and assess the learners, for their knowledge on Safe Patient Handling.

22. Types of Employees

The learner is guided on the Types of Employees in a company and then they are asked to take a test, which consist of a series of questionnaire, to identify their type. The goal of this project is to educate and guide a learner to understand what type of employee they are, using a creative, interactive and engaging quiz questionnaire.

23. Blood Donation

The learner is educated on the benefits of blood donation and things to take care before and after a blood donation. This is followed by a creative and interactive True/False quiz questionnaire, with instant feedback. The goal of this project is to educate and assess the learner, for their knowledge on Blood Donation.

24. Innovations in Building Materials

The learner is educated on the Innovations in Building Materials, using a creative click-to-reveal interaction. This is followed by a drag-n-drop type, match the terms quiz. The goal of this project is to educate and assess a learners knowledge on Innovations in Building Materials, using creative and engaging interactions.

25. Order Management

The learner is educated on the process of Order Management. This is followed by a creative and gamified True/False quiz questionnaire, with instant feedback. The goal of this project is to educate and assess the learner, for their knowledge on Order Management.

26. Point Of Sale

The learner is educated on the items involved in a Point Of Sale system along with the benefits of the same. This is followed by an interactive quiz questionnaire on the same. The goal of this project is to educate and assess a learners knowledge on Point Of Sale system.

27. Types of Businesses

The learner is introduced to the Types of Businesses. This is followed by a creative and gamified, type-your-answer style of quiz questionnaire, with instant feedback. The goal of this project is to introduce and assess the learner, for their knowledge on Types of Businesses.

28. Web Development Process

The learner is educated on the steps involved in Web Development Process, using a creative interaction. This is followed by an interactive quiz on the same. The goal of this project is to educate and assess a learners knowledge on Web Development Process.

29. Green Energy

The learner is introduced to the Types of Green Energy and their sources. This is followed by a creative and gamified, crossword type quiz questionnaire, with instant feedback. The goal of this project is to introduce and assess the learner, for their knowledge on Green Energy.

30. How to Buy an Investment Property

The learner is introduced to the steps involved in Buying an Investment Property using a creative drag-n-drop interaction. This is followed by an interactive True/False quiz. The goal of this project is to educate and assess a learners knowledge on Buying an Investment Property.

31. Human Anatomy

The learners get introduced about the Human Anatomy through this module. They can interact with the module, select certain organs and get to learn more about them.

32. Human Body System

The learners get introduced about the Human Body System through this module. They can interact with the module, select certain human body systems and get to learn more about them.

error: